/** @class _Subclassing
* @hideconstructor
* @example
// ---------------
// Sprite Subclass
// ---------------
export default class MySprite extends PIXI.Sprite {
constructor(tx){
super(tx);
}
// Optional. Called after PSD projection is applied
init(){
}
// Optional. Called by addArt() after parent and siblings all present
onArtAdded(){
}
// Called automatically when removed
destroy(options) {
// Clean up before calling super
super.destroy(options);
}
}
// ------------------
// Container Subclass
// ------------------
export default class MyContainer extends PIXI.Container {
constructor(){
super();
}
// Called after PSD projection is applied
init(){
}
// Optional. Called by addArt() after parent and siblings all present
onArtAdded(){
}
// Called automatically when removed
destroy(options) {
// Clean up before calling super
super.destroy(options);
}
}
// -----------------------------------------
// Registering a class based on texture name
// -----------------------------------------
// App.js
import MyBtn from './sprites/myBtn.js';
ui.registerClassForTx(MyBtn, '❊/❊_btn');
import MyUI from './sprites/MyUI.js';
ui.registerClassForTx(MyUI, '❊/ui_class');
// ---------------------------------------------------------------------
// Call subclass initialisation scripts dependant on parent and siblings
// ---------------------------------------------------------------------
// Called by addArt(), parent and siblings all present
onAdded(){
this.parent.art.glow.alpha = 0.0;
}
// -------------------------------------
// Cleaning up a Display Object subclass
// -------------------------------------
// Called automatically when removed
destroy(options) {
// Clean up before calling super
super.destroy(options);
}
// ------------------------------------------------------
// Control which sub textures will be added by `addArt()`
// ------------------------------------------------------
export default class MySubClass extends PIXI.Sprite {
addArtTxNameGlobs(){
return ['!_❊']; //
}
}
*/